#pragma once
#include "CSprite.h"
#include "CTransform.h"

BEGIN_WARE

class ISceneNodeCamera;

class CEffectSprite : public CSprite
{
public:
	CEffectSprite() : CSprite(0) {}

	virtual void	GetWorldTransform( CMatrix4& matWorld );
	virtual float32 GetCameraSpaceDepth();

	//void			SetZWrite( VBOOL bZWriteEnable );

	void			SetWorldTrans( CTransform& Trans )	{ m_Transform = Trans; }

private:

	CTransform		m_Transform;
};

END_WARE
